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Devlog
Game Design I Unreal Project
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Devlog
October 22nd - Midterm
October 23, 2024
by
Vincent Jay
For this update, I was tasked with creating a three-room bunker level. This time around, emphasis was placed on creating a polished environment over everything else. I utilized free assets from Quixel...
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September 24th - Postmortem
September 25, 2024
by
Vincent Jay
I was able to have three people playtest my last update. Based on the feedback I got from them and how I watched them play, I noticed two big things I wanted to improve. 1. Better visual aide pulling...
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September 18th - Emotion Lens
September 19, 2024
by
Vincent Jay
This week in my Game Design I class, I was tasked with creating a level to convey an emotion. The goal was to have someone play my level at the end of the week and see if they felt the emotion that I...
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September 10th - Audio Devlog
September 11, 2024
by
Vincent Jay
This week, we focused on audio in my Game Design I class. The video linked showcases all of the sounds I added, some of which were recorded myself, and some were created using BFXR. In total I created...
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September 3rd Devlog
September 04, 2024
by
Vincent Jay
Textures and lighting have been added to the previous level, along with assets from Quixel to add more flavor to the level. I used lighting to set the scene, lighting up important areas with spotlight...
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August 27th Devlog
August 28, 2024
by
Vincent Jay
This is a small level I created for the first project in my Game Design I class. I used this to familiarize myself with the built in modeling tools in Unreal. For the assignment, we had to create a go...
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